Шаблони и вложени класове

  Шаблони.
Класове-шаблони дават възможност да се използват данни от произволен тип. Вече сме използвали класове-шаблони в:
vector<int> v_i; 
vector<double> v_d;
vector<Employee> v_e;
За да дефинираме клас-шаблон, означаваме произволен тип с T и добавяме template<typename T> преди дефиницията на класа.

Пример. Нека дефинираме наредена двойка елементи с данни от произволен тип:
template<typename T>
class Pair {
public:
Pair(T a, T b);
T get_first() const;
T get_second() const;
private:
T first;
T second;
};
Всички член-функции се дефинират също като шаблони.
// pairs.cpp
#include <iostream>
#include <string>
using namespace std;

template<typename T>
class Pair {
public:
Pair(T a, T b);
T get_first()
const;
T get_second()
const;
void print() const;
private:
T first;
T second;
};

template<typename T>
Pair<T>::Pair(T a, T b)
{ first = a;
second = b;
}

template<typename T>
T Pair<T>::get_first()
const
{ return first; }

template<typename T>
T Pair<T>::get_second()
const
{ return second; }

template<typename T>
void Pair<T>::print() const
{ cout << "Pair: (" << first << ","
<< second << ")" << endl; }

int main()
{
Pair<
int> integers(10,22);
integers.print();

Pair<
double> doubles(1.5, 2.25);
doubles.print();

Pair<string> strings(
"One", "Two");
strings.print();

return 0;
}

Пример. Класът  List (list2.cpp, list0.cpp) съхранява свързан списък от низове.
Използвайки шаблони,  List ще може да съхранява стойности от произволен тип, както това става в стандартния клас list от STL.
За тази цел дефинираме шаблон на клас, като задаваме формален параметър T на шаблона с конструкцията:

template<typename T>
class List;


При създаване на обект от този клас задаваме фактически параметър string на шаблона по познатата схема:

List<string> staff;

Дефиниция на класа шаблон List в сравнение с по-рано дефинирания клас List:
template<typename T>
class List {
public:
List();
void push_back(T s);
void insert(Iterator<T> pos, T s);
void erase(Iterator<T> pos);
Iterator<T> begin();
Iterator<T> end();
private:
Node<T>* first;
Node<T>* last;
};
class List {
public:
List();
void push_back(string s);
void insert(Iterator pos, string s);
Iterator erase(Iterator pos);
Iterator begin();
Iterator end();
private:
Node* first;
Node* last;
};

Ще пренапишем класовете за свързан списък, като използваме шаблони.

// list.cpp
#include <string>
#include <iostream>
#include <cassert>
using namespace std;

/* forward declarations */
template<typename T> class List;
template<typename T> class Iterator;

/**   A class to hold the nodes of the linked list. */
template<typename T>
class Node {
public:
/**  Constructs a node for a given data value.
     @param s the data to store in this node */
   Node(T s);
private:
   T data;
   Node<T>* previous;
   Node<T>* next;
friend class List<T>;
friend class Iterator<T>;
};
  
/** An iterator denotes a position in the list or 
    past the end of the list. */
template<typename T>
class Iterator {
public:
   /**   Constructs an iterator that is not attached to any list. */
   Iterator();

  /**     Looks up the value at a position.
          @return the value of the Node to which the iterator points  */
   T operator*() const;

   /**   Advances the iterator to the next position. */
   void operator++(int dummy);

   /**   Moves the iterator to the previous position. */
   void operator--(int dummy);

   /**   Compares two iterators.
      @param b the iterator to compare with this iterator
      @return true if this iterator and b are equal */
   bool operator==(Iterator<T> b) const;

   /**   Compares two iterators.
      @param b the iterator to compare with this iterator
      @return true if this iterator and b are not equal */
   bool operator!=(Iterator<T> b) const;
private:
   Node<T>* position;
   Node<T>* last;
friend class List<T>;
};

/**A linked list of values of a given type.
   @param T the type of the list values */
template<typename T>
class List {
public:
   /**   Constructs an empty list. */
   List();

   /**   Constructs a list as a copy of another list.
      @param b the list to copy */
   List(const List<T>& b);

   /**   Deletes all nodes of this list. */
   ~List();

   /** Assigns another list to this list.
      @param b the list to assign
      @return a reference to this list */
   List<T>& operator=(const List<T>& b);

   /**  Appends an element to the list.
      @param s the value to append */
   void push_back(T s);

   /**  Inserts an element into the list.
      @param iter the position before which to insert
      @param s the value to append */
   void insert(Iterator<T> iter, T s);

   /**  Removes an element from the list.
      @param i the position to remove
      @return an iterator pointing to the element after the
      erased element */
   Iterator<T> erase(Iterator<T> i);

   /**  Gets the beginning position of the list.
      @return an iterator pointing to the beginning of the list */
   Iterator<T> begin() const;

   /** Gets the past-the-end position of the list.
      @return an iterator pointing past the end of the list */
   Iterator<T> end() const;
private:
   /**  Copies another list to this list.
      @param b the list to copy */
   void copy(const List<T>& b);

   /**  Deletes all nodes of this list. */
   void free();

   Node<T>* first;
   Node<T>* last;
};

template<typename T>
List<T>::List()
{  first = NULL;
   last = NULL;
}

template<typename T>
List<T>::~List()
{  free();
}

template<typename T>
List<T>::List(const List<T>& b)
{  first = NULL;
   last = NULL;
   copy(b);
}

template<typename T>
List<T>& List<T>::operator=(const List<T>& b)
{  if (this != &b)
   {
      free(); copy(b);
   }
   return *this;
}

template<typename T>
void List<T>::push_back(T s)
{  Node<T>* newnode = new Node<T>(s);
   if (last == NULL) /* list is empty */
   { 
      first = newnode;
      last = newnode;
   } else
   { 
      newnode->previous = last;
      last->next = newnode;
      last = newnode;
   }
}

template<typename T>
void List<T>::insert(Iterator<T> iter, T s)
{  if (iter.position == NULL)
   { 
      push_back(s);
      return;
   }
   Node<T>* after = iter.position;
   Node<T>* before = after->previous;
   Node<T>* newnode = new Node<T>(s);
   newnode->previous = before;
   newnode->next = after;
   after->previous = newnode;
   if (before == NULL) /* insert at beginning */
      first = newnode;
   else
      before->next = newnode;
}

template<typename T>
Iterator<T> List<T>::erase(Iterator<T> i)
{ Iterator<T> iter = i;
   assert(iter.position != NULL);
   Node<T>* remove = iter.position;
   Node<T>* before = remove->previous;
   Node<T>* after = remove->next;
   if (remove == first)
      first = after;
   else
      before->next = after;
   if (remove == last)
      last = before;
   else
      after->previous = before;
   iter.position = after;
   delete remove;
   return iter;
}

template<typename T>
Iterator<T> List<T>::begin() const
{ Iterator<T> iter;
   iter.position = first;
   iter.last = last;
   return iter;
}

template<typename T>
Iterator<T> List<T>::end() const
{ Iterator<T> iter;
   iter.position = NULL;
   iter.last = last;
   return iter;
}

template<typename T>
Iterator<T>::Iterator()
{ position = NULL;
   last = NULL;
}

template<typename T>
T Iterator<T>::operator*() const
{ assert(position != NULL);
   return position->data;
}

template<typename T>
void Iterator<T>::operator++(int dummy)
{ assert(position != NULL);
   position = position->next;
}

template<typename T>
void Iterator<T>::operator--(int dummy)
{  if (position == NULL)   position = last;
   else  position = position->previous;
   assert(position != NULL);
}

template<typename T>
bool Iterator<T>::operator==(Iterator<T> b) const
{  return position == b.position;
}

template<typename T>
bool Iterator<T>::operator!=(Iterator<T> b) const
{  return position != b.position;
}

template<typename T>
Node<T>::Node(T s)
{  data = s;
   previous = NULL;
   next = NULL;
}

template<typename T>
void List<T>::copy(const List<T>& b)
{   for (Iterator<T> p = b.begin(); p != b.end(); p++)
      push_back(*p);
}

template<typename T>
void List<T>::free()
{   while (begin() != end())  erase(begin());
}

int main()

   List<string> staff;
   staff.push_back("Cracker, Carl");
   staff.push_back("Hacker, Harry");
   staff.push_back("Lam, Larry");
   staff.push_back("Sandman, Susan");

   /* add a value in fourth place */
   Iterator<string> pos;
   pos = staff.begin();
   pos++;
   pos++;
   pos++;

   staff.insert(pos, "Reindeer, Rudolf");

   /* remove the value in second place */
   pos = staff.begin();
   pos++;

   staff.erase(pos);

   /* print all values */
   for (pos = staff.begin(); pos != staff.end(); pos++)
      cout << *pos << "\n";
   return 0;
}


Вложени класове

В STL класът iterator е дефиниран в класа list:

list<string>::iterator pos = staff.begin();

За да се вложи един клас в друг, вътрешният клас се дефинира във външния клас:

class List {
...
class Iterator;
...
};

Пример.  Клaсът List със същия интерфейс, както и класът list от STL.

// list1.cpp
#include <string>
#include <iostream>
#include <cassert>
using namespace std;

template<typename T> class List;

template<typename T>
class Node {
public:
   Node(T s);
private:
   T data;
   Node<T>* previous;
   Node<T>* next;
friend class List<T>;
friend class List<T>::Iterator;
};
  
template<typename T>
class List {
public:
   List();
   List(const List<T>& b);
   ~List();
   List<T>& operator=(const List<T>& b);
   class Iterator;

   void push_back(T s);
   void insert(Iterator iter, T s);
   Iterator erase(Iterator i);
   Iterator begin();
   Iterator end();
private:
   void copy(const List<T>& b);
   void free();
   Node<T>* first;
   Node<T>* last;
};

template<typename T>
class List<T>::Iterator {
public:
   Iterator();
   T operator*() const;
   void operator++(int dummy);
   void operator--(int dummy);
   bool operator==(Iterator b) const;
   bool operator!=(Iterator b) const;
private:
   Node<T>* position;
   Node<T>* last;
friend class List<T>;
};

template<typename T>
List<T>::List()
{  first = NULL;
   last = NULL;
}

template<typename T>
List<T>::~List()
{  free();
}

template<typename T>
List<T>::List(const List<T>& b)
{  first = NULL;
   last = NULL;
   copy(b);
}

template<typename T>
List<T>& List<T>::operator=(const List<T>& b)
{  if (this != &b)
   {  free();
      copy(b);
   }
   return *this;
}

template<typename T>
void List<T>::push_back(T s)
{  Node<T>* newnode = new Node<T>(s);
   if (last == NULL) /* list is empty */
   {  first = newnode;
      last = newnode;
   }
   else
   {  newnode->previous = last;
      last->next = newnode;
      last = newnode;
   }
}

template<typename T>
void List<T>::insert(Iterator iter, T s)
{  if (iter.position == NULL)
   {  push_back(s);
      return;
   }
   Node<T>* after = iter.position;
   Node<T>* before = after->previous;
   Node<T>* newnode = new Node<T>(s);
   newnode->previous = before;
   newnode->next = after;
   after->previous = newnode;
   if (before == NULL) /* insert at beginning */
      first = newnode;
   else
      before->next = newnode;
}

template<typename T>
typename List<T>::Iterator List<T>::erase(Iterator i)
{  Iterator iter = i;
   assert(iter.position != NULL);
   Node<T>* remove = iter.position;
   Node<T>* before = remove->previous;
   Node<T>* after = remove->next;
  
   if (remove == first) first = after;
   else          before->next = after;
   if (remove == last) last = before;
   else     after->previous = before;
  
   iter.position = after;
   delete remove;
   return iter;
}

template<typename T>
typename List<T>::Iterator List<T>::begin()
{  Iterator iter;
   iter.position = first;
   iter.last = last;
   return iter;
}

template<typename T>
typename List<T>::Iterator List<T>::end()
{  Iterator iter;
   iter.position = NULL;
   iter.last = last;
   return iter;
}

template<typename T>
List<T>::Iterator::Iterator()
{  position = NULL;
   last = NULL;
}

template<typename T>
T List<T>::Iterator::operator*() const
{  assert(position != NULL);
   return position->data;
}

template<typename T>
void List<T>::Iterator::operator++(int dummy)
{  assert(position != NULL);
   position = position->next;
}

template<typename T>
void List<T>::Iterator::operator--(int dummy)
{  if (position == NULL) position = last;
   else                  position = position->previous;
   assert(position != NULL);
}

template<typename T>
bool List<T>::Iterator::operator==(Iterator b) const
{  return position == b.position;
}

template<typename T>
bool List<T>::Iterator::operator!=(Iterator b) const
{  return position != b.position;
}

template<typename T>
Node<T>::Node(T s)
{  data = s;
   previous = NULL;
   next = NULL;
}

template<typename T>
void List<T>::copy(const List<T>& b)
{  for (Iterator p = b.begin(); p != b.end(); p++)
      push_back(*p);
}

template<typename T>
void List<T>::free()
{  while (begin() != end()) erase(begin());
}

int main()
{  List<string> staff;

   staff.push_back("Cracker, Carl");
   staff.push_back("Hacker, Harry");
   staff.push_back("Lam, Larry");
   staff.push_back("Sandman, Susan");

   /* add a value in fourth place */
   List<string>::Iterator pos;
   pos = staff.begin();
   pos++;
   pos++;
   pos++;

   staff.insert(pos, "Reindeer, Rudolf");

   /* remove the value in second place */
   pos = staff.begin();
   pos++;

   staff.erase(pos);

   /* print all values */
   for (pos = staff.begin(); pos != staff.end(); pos++)
      cout << *pos << "\n";

   return 0;
}